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Call of duty 2 blood mod
Call of duty 2 blood mod








Stopping Power is a direct counter to this, making all damage from bullet weapons the user fires do 40% more damage compared to normal damage values, reducing the shots needed to kill players not using Juggernaut by 1-2 shots. This makes nearly every weapon in the game require 1-2 shots more to kill a Juggernaut player. If the player is at or below 55 health, and after 5 seconds since the player was last damaged, health will regenerate in chunks of 10 every 0.05 seconds until he gains maximum health or the process is interrupted by damage. The Juggernaut (Perk) gives the player a 25% damage reduction from all sources of damage, except for instant-kill weapons, the Knife, falling damage and death zones that instantly kill players. In Call of Duty 4: Modern Warfare, if the player is above 55 health of the total 100, all health is instantly regenerated after 5 seconds since the player was last damaged. In Old School, health regeneration is also disabled, and the player's maximum health is increased to 200. Whenever the player is below 33% of their maximum health, tunnel vision or a red tinge (depending on the game) will appear on screen, accompanied by a raised heartbeat and strained breathing. In Hardcore, health regeneration is disabled, and maximum health is reduced to 30 points. Starting with Call of Duty 2, health kits were removed in favor of a regenerative health system. In all games before Call of Duty 2and Call of Duty: WWII’s campaign mode, the player needed to pick up health kits in order to regain health.










Call of duty 2 blood mod